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Human Steak
A piece of human flesh. It can be eaten in a pinch, if you have a stomach for it and no moral scruples.
HumanSteakMeat
- Section
- Food
- Inventory size
- 1×3 3 slots
- Durability
- 50
- Spawns on
- Not in vanilla loot
Characteristics
- Weight when full
- 375 g
- Quantity
- 150 g
Nutrition
| State | Energy | Water | Stomach load | Toxicity |
|---|---|---|---|---|
| Raw | 50 | 40 | 7 | 0 |
| Baked | 200 | 24 | 4 | 0 |
| Boiled | 150 | 64 | 4 | 0 |
| Dried | 150 | 8 | 5 | 0 |
| Burned | 50 | 0 | 7 | 0 |
| Rotten | 25 | 16 | 10 | 0 |
Values from the config for each state of the food.
Compatibility
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Also spawns on or inside other items: ZmbM_Mummy.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Food | Food | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="HumanSteakMeat">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="food"/>
</type>
<type name="HumanSteakMeat">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Config
- Classname
HumanSteakMeat- Config class
CfgVehicles- Inherits from
Edible_Base›Inventory_Base›Static›All- Model
\dz\gear\food\human_meat.p3d- Defined in
Addons/gear_food.pbo::config.bin- Inventory slots
Ingredient, DirectCookingA, DirectCookingB, DirectCookingC, SmokingA, SmokingB, SmokingC, SmokingD, Trap_Bait_2

