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Shrimp

A bunch of shrimp. They have a mushy texture but a mild, sweet flavor once properly prepared.

Classname Shrimp
Section
Food
Weight
1 g
Inventory size
2×1 2 slots
Durability
20
Spawns on
Not in vanilla loot

Characteristics

Weight when full
150 g
Quantity
149 g

Nutrition

State Energy Water Stomach load Toxicity
Raw 35 70 5 0
Baked 170 40 2 0
Boiled 140 110 2 0
Dried 140 15 3 0
Burned 35 0 5 0
Rotten 20 30 10 0

Values from the config for each state of the food.

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.

ChernarusLivoniaSakhal
Nominal · 0 ·
Minimum · 0 ·
Lifetime · 2 h ·
Restock · 0 ·
Quantity · · ·
Loot category · Food ·
Places · · ·
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Livonia
<type name="Shrimp">
    <nominal>0</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="food"/>
</type>

Config

Classname
Shrimp
Config class
CfgVehicles
Inherits from
Edible_Base › Inventory_Base › Static › All
Model
\dz\gear\food\shrimp.p3d
Defined in
Addons/gear_food.pbo::config.bin
Inventory slots
DirectCookingA, DirectCookingB, DirectCookingC, SmokingA, SmokingB, SmokingC, SmokingD