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Sneakers
Sneakers are sport shoes. They are currently used as casual footwear for everyday use.
Classname
Sneakers_Gray
- Section
- Footwear
- Weight
- 780 g
- Inventory size
- 4×2 8 slots
- Worn or carried in
- Feet
- Durability
- 80
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.2
- Repaired with
Compared with similar
Footwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 1.1 kg | 0.65 | |
| 1 kg | 0.5 | |
| 270 g | 0.5 | |
| 300 g | 0.4 | |
| 700 g | 0.4 | |
| 300 g | 0.35 | |
| 330 g | 0.3 | |
| 780 g | 0.25 | |
| 780 g | 0.2 | |
| 200 g | 0.15 | |
| 520 g | 0.05 |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Town, School, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 40 | 15 | 9 |
| Minimum | 30 | 5 | 6 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Town School | Village | Village |
| Tiers | · | · | Tier 1 Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="Sneakers_Gray">
<nominal>40</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Town"/>
<usage name="School"/>
</type>
types.xml · Livonia
<type name="Sneakers_Gray">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Village"/>
</type>
types.xml · Sakhal
<type name="Sneakers_Gray">
<nominal>9</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Sneakers_Gray- Config class
CfgVehicles- Inherits from
Sneakers_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\shoes\Sneakers_g.p3d- Defined in
Addons/characters_shoes.pbo::config.bin- Inventory slots
Feet






