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Firefighter Helmet

Standard issue firefighting force helmet. Protects from heat, water and any possible head trauma.

Classname FirefightersHelmet_Red
Section
Headwear
Weight
870 g
Inventory size
4×3 12 slots
Worn or carried in
Head
Durability
70
Spawns on
Chernarus, Livonia, Sakhal
3 variants

Characteristics

Insulation
0.5
Repaired with

Armor

Against Health Blood Shock
Bullets 25% 100% 10%
Melee 45% 80% 50%
Infected 45% 80% 50%
Explosions 50% 100% 50%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Motorbike Helmet 1.21 kg 0.7
OKZK Cap 450 g 0.7
Winter Coif 300 g 0.7
Chainmail Coif 5 kg 0.65
Enduro Helmet 1.6 kg 0.5
Firefighter Helmet 870 g 0.5
Bandana 120 g 0.4
Cowboy Hat 370 g 0.4
Flat Cap 240 g 0.4
Leather Hat 320 g 0.4
NBC Hood 460 g 0.4

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Fire station.

ChernarusLivoniaSakhal
Nominal 5 5 2
Minimum 3 3 1
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Fire station Fire station Fire station
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="FirefightersHelmet_Red">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Firefighter"/>
</type>
types.xml · Sakhal
<type name="FirefightersHelmet_Red">
    <nominal>2</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Firefighter"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
FirefightersHelmet_Red
Config class
CfgVehicles
Inherits from
FirefightersHelmet_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\FireHelmet_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear