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Enduro Helmet
A rugged dirt bike helmet. Offers decent protection against shock and other incoming damage. Has attachable parts.
DirtBikeHelmet_Red
- Section
- Headwear
- Weight
- 1.6 kg
- Inventory size
- 4×3 12 slots
- Worn or carried in
- Head
- Durability
- 75
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.5
- Repaired with
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 25% | 100% | 10% |
| Melee | 35% | 80% | 45% |
| Infected | 35% | 80% | 45% |
| Explosions | 50% | 100% | 50% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 90 g | 0.7 | |
| 1.21 kg | 0.7 | |
| 450 g | 0.7 | |
| 300 g | 0.7 | |
| 5 kg | 0.65 | |
| Enduro Helmet | 1.6 kg | 0.5 |
| 870 g | 0.5 | |
| 120 g | 0.4 | |
| 370 g | 0.4 | |
| 240 g | 0.4 | |
| 320 g | 0.4 |
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 5 | 5 | 5 |
| Minimum | 2 | 2 | 2 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Town Village | Village | Village |
| Tiers | · | · | Tier 1 Tier 2 Tier 3 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="DirtBikeHelmet_Red">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="DirtBikeHelmet_Red">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
</type>
<type name="DirtBikeHelmet_Red">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="DirtBikeHelmet_Red">
<attachments chance="0.2">
<item name="DirtBikeHelmet_Mouthguard" chance="1"/>
</attachments>
<attachments chance="0.2">
<item name="DirtBikeHelmet_Visor" chance="1"/>
</attachments>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
DirtBikeHelmet_Red- Config class
CfgVehicles- Inherits from
DirtBikeHelmet_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\MxHelmet_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear
