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Chainmail Coif

A faithful replica of a medieval coif. The outer layer consists of a mesh, composed of many linked metal rings. The inner layer underneath dampens any incoming hits.

Classname Chainmail_Coif
Section
Headwear
Weight
5 kg
Inventory size
2×3 6 slots
Worn or carried in
Head
Durability
200
Spawns on
Chernarus, Livonia

Characteristics

Insulation
0.65

Armor

Against Health Blood Shock
Bullets 30% 75% 0%
Melee 35% 80% 45%
Infected 35% 80% 45%
Explosions 35% 90% 35%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Shemagh 300 g 0.8
Beanie 90 g 0.7
Motorbike Helmet 1.21 kg 0.7
OKZK Cap 450 g 0.7
Winter Coif 300 g 0.7
Chainmail Coif 5 kg 0.65
Enduro Helmet 1.6 kg 0.5
Firefighter Helmet 870 g 0.5
Bandana 120 g 0.4
Cowboy Hat 370 g 0.4
Flat Cap 240 g 0.4

Where it spawns

Spawns as loot on Chernarus, Livonia: Historical, Hunting.

ChernarusLivoniaSakhal
Nominal 2 2 0
Minimum 1 1 0
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Historical Hunting Hunting
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Chainmail_Coif">
    <nominal>2</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Historical"/>
</type>
types.xml · Livonia
<type name="Chainmail_Coif">
    <nominal>2</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Hunting"/>
</type>
types.xml · Sakhal
<type name="Chainmail_Coif">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Hunting"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
Chainmail_Coif
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\Chainmail_Coif_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear