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OKZK Cap
Warm apparel that conveniently covers both the face and the top of the head. It was made to protect the wearer from hazardous conditions as well as airborne particles and diseases.
OKZKCap_Beige
- Section
- Headwear
- Weight
- 450 g
- Inventory size
- 2×2 4 slots
- Worn or carried in
- Head
- Durability
- 120
- Spawns on
- Chernarus, Sakhal
Characteristics
- Insulation
- 0.7
- Repaired with
- Protects against
- biological agents 50%, chemical gas 25%, dust when breathing 45%
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 450 g | 0.8 | |
| 160 g | 0.8 | |
| 300 g | 0.8 | |
| 90 g | 0.7 | |
| 1.21 kg | 0.7 | |
| 450 g | 0.7 | |
| 300 g | 0.7 | |
| 5 kg | 0.65 | |
| Enduro Helmet | 1.6 kg | 0.5 |
| 870 g | 0.5 | |
| 120 g | 0.4 |
Where it spawns
Spawns as loot on Chernarus, Sakhal: Military.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 4 | 0 | 7 |
| Minimum | 2 | 0 | 4 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Military | Military | Military |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="OKZKCap_Beige">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
<type name="OKZKCap_Beige">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
<type name="OKZKCap_Beige">
<nominal>7</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
Variants
OKZKCap_Beige
OKZKCap_Green
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
OKZKCap_Beige- Config class
CfgVehicles- Inherits from
OKZKCap_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\OKZKCap_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear

