Wiki menu
30rd SG5-K Mag
Detachable box magazine for SG5-K submachine gun. Holds up to 30 rounds of 9x19mm.
Mag_MP5_30Rnd
- Section
- Magazines
- Weight
- 170 g
- Inventory size
- 1×3 3 slots
- Durability
- 100
- Rounds
- 30
- Spawns on
- Chernarus, Livonia
Characteristics
- Repaired with
Ammunition damage
| Bullet | Health | Blood | Shock | Speed |
|---|---|---|---|---|
Bullet_9x19 |
40 | 100 | 40 | 350 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Compatibility
Ammunition
Fits these weapons
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia: Military. Also spawns on or inside other items: SG5-K.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 5 | 12 | 0 |
| Minimum | 3 | 8 | 0 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | 5–50% | 5–50% | 5–50% |
| Loot category | Weapons | Weapons | Weapons |
| Places | Military | Military | Military |
| Tiers | Tier 3 Tier 4 | Tier 2 | Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Mag_MP5_30Rnd">
<nominal>5</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>5</quantmin>
<quantmax>50</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Mag_MP5_30Rnd">
<nominal>12</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>5</quantmin>
<quantmax>50</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier2"/>
</type>
<type name="Mag_MP5_30Rnd">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>5</quantmin>
<quantmax>50</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier2"/>
</type>
Config
- Classname
Mag_MP5_30Rnd- Config class
CfgMagazines- Inherits from
Magazine_Base›DefaultMagazine- Model
\DZ\weapons\attachments\magazine\magazine_mp5_30rnd.p3d- Defined in
Addons/weapon_magazines.pbo::config.bin- Inventory slots
magazine, magazine2, magazine3

