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SG5-K

Selective-fire submachine gun, fed from a detachable magazine. Very high rate of fire. Uses 9x19mm rounds.

Classname MP5K
Section
Weapons
Weight
1.84 kg
Inventory size
5×3 15 slots
Worn or carried in
Shoulder, Melee slot
Durability
200
Fire modes
Semi-auto, Burst, Full auto
Spawns on
Chernarus, Livonia

Characteristics

Repaired with

Fire modes

Semi-auto
500 rounds/min
Burst ×3
923 rounds/min
Full auto
923 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_9x19 40 100 40 368 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
SG5-K 1.84 kg 923 368 m/s 40
CR-75 1 kg 462 350 m/s 40
Mlock-91 1 kg 462 350 m/s 40
P1 960 g 462 315 m/s 40
Shockpistol 1 kg 462 350 m/s 40
Red 9 960 g 333 350 m/s 40

Compatibility

Ammunition

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia: Military.

ChernarusLivoniaSakhal
Nominal 8 12 0
Minimum 6 10 0
Lifetime 8 h 8 h 8 h
Restock 30 min 30 min 30 min
Quantity 30–80% 30–80% 30–80%
Loot category Weapons Weapons Weapons
Places Military Military Military
Tiers Tier 2 Tier 3 Tier 2 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="MP5K">
    <nominal>8</nominal>
    <lifetime>28800</lifetime>
    <restock>1800</restock>
    <min>6</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
types.xml · Livonia
<type name="MP5K">
    <nominal>12</nominal>
    <lifetime>28800</lifetime>
    <restock>1800</restock>
    <min>10</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier2"/>
</type>
types.xml · Sakhal
<type name="MP5K">
    <nominal>0</nominal>
    <lifetime>28800</lifetime>
    <restock>1800</restock>
    <min>0</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier2"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia
<type name="MP5K">
    <attachments chance="0.05">
        <item name="MP5_RailHndgrd" chance="1"/>
    </attachments>
    <attachments chance="1">
        <item name="MP5_PlasticHndgrd" chance="1"/>
    </attachments>
    <attachments chance="1">
        <item name="MP5k_StockBttstck" chance="1"/>
    </attachments>
    <attachments chance="0.3">
        <item name="Mag_MP5_15Rnd" chance="0.5"/>
        <item name="Mag_MP5_30Rnd" chance="0.5"/>
    </attachments>
    <attachments chance="0.2">
        <item name="M68Optic" chance="0.3"/>
        <item name="HoloOptic" chance="0.2"/>
        <item name="M4_T3NRDSOptic" chance="0.2"/>
        <item name="ReflexOptic" chance="0.2"/>
        <item name="ACOGOptic" chance="0.1"/>
    </attachments>
    <attachments chance="0.1">
        <item name="MP5_Compensator" chance="1"/>
    </attachments>
    <attachments chance="0.15">
        <item name="PistolSuppressor" chance="1"/>
    </attachments>
</type>
cfgspawnabletypes.xml · Sakhal
<type name="MP5K">
    <attachments chance="0.05">
        <item name="MP5_RailHndgrd" chance="1"/>
    </attachments>
    <attachments chance="1">
        <item name="MP5_PlasticHndgrd" chance="1"/>
    </attachments>
    <attachments chance="1">
        <item name="MP5k_StockBttstck" chance="1"/>
    </attachments>
    <attachments chance="0.3">
        <item name="Mag_MP5_15Rnd" chance="0.5"/>
        <item name="Mag_MP5_30Rnd" chance="0.5"/>
    </attachments>
    <attachments chance="0.2">
        <item name="M68Optic" chance="0.4"/>
        <item name="M4_T3NRDSOptic" chance="0.25"/>
        <item name="ReflexOptic" chance="0.25"/>
        <item name="ACOGOptic" chance="0.1"/>
    </attachments>
    <attachments chance="0.1">
        <item name="MP5_Compensator" chance="1"/>
    </attachments>
    <attachments chance="0.15">
        <item name="PistolSuppressor" chance="1"/>
    </attachments>
</type>

Config

Classname
MP5K
Config class
CfgWeapons
Inherits from
MP5K_Base › Rifle_Base › RifleCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\firearms\MP5\MP5K.p3d
Defined in
Addons/weapons_firearms.pbo::MP5/config.bin
Inventory slots
Shoulder, Melee