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Shirt

A common long-sleeved, button up, cloth garment for the upper body made from polyester and cotton.

Classname Shirt_GreenCheck
Section
Tops
Weight
270 g
Inventory size
3×2 6 slots
Capacity
3×3 9 slots
Worn or carried in
Body
Durability
70
Spawns on
Chernarus, Livonia, Sakhal
6 variants

Characteristics

Insulation
0.4
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 5% 0% 0%
Infected 5% 0% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Anniversary T-Shirt 310 g 9 0.1
Blouse 110 g 9 0.3
Collar Dress 520 g 9 0.3
Heavy Labor Jacket 1.5 kg 9 0.5
Improvised Torso Wrapping 200 g 9 0.15
Leather Shirt 1.3 kg 9 0.5
Shirt 270 g 9 0.4
Sports Shirt 350 g 9 0.2
Sweater 1.32 kg 9 0.8
T-Shirt 310 g 9 0.1
Telnyashka 200 g 9 0.3

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.

ChernarusLivoniaSakhal
Nominal 30 26 20
Minimum 20 20 15
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Village Town Village Town Village
Tiers Tier 1 Tier 2 Tier 1 Tier 2 Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
mixVillage

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Shirt_GreenCheck">
    <nominal>30</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>20</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia
<type name="Shirt_GreenCheck">
    <nominal>26</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>20</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Sakhal
<type name="Shirt_GreenCheck">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>15</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="Shirt_GreenCheck">
    <cargo preset="mixVillage"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Shirt_GreenCheck
Config class
CfgVehicles
Inherits from
Shirt_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\Shirt_ground.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body