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Heavy Labor Jacket

Simple jacket made out of the cheapest materials. In cold temperatures, it’s just warm enough to keep a person alive and moving.

Classname GulagJacket_Grey
Section
Tops
Weight
1.5 kg
Inventory size
3×3 9 slots
Capacity
3×3 9 slots
Worn or carried in
Body
Durability
140
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Insulation
0.5
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 5% 0% 0%
Infected 5% 0% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
NBC Jacket 1.5 kg 12 0.4
Raincoat 1.7 kg 12 0.25
Anniversary T-Shirt 310 g 9 0.1
Blouse 110 g 9 0.3
Collar Dress 520 g 9 0.3
Heavy Labor Jacket 1.5 kg 9 0.5
Improvised Torso Wrapping 200 g 9 0.15
Leather Shirt 1.3 kg 9 0.5
Shirt 270 g 9 0.4
Sports Shirt 350 g 9 0.2
Sweater 1.32 kg 9 0.8

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Prison.

ChernarusLivoniaSakhal
Nominal 20 6 30
Minimum 16 4 25
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Industrial Prison Prison Industrial Prison
Tiers Tier 2 Tier 3 · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="GulagJacket_Grey">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>16</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Industrial"/>
    <usage name="Prison"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
types.xml · Livonia
<type name="GulagJacket_Grey">
    <nominal>6</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>4</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Prison"/>
</type>
types.xml · Sakhal
<type name="GulagJacket_Grey">
    <nominal>30</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>25</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Industrial"/>
    <usage name="Prison"/>
</type>

Config

Classname
GulagJacket_Grey
Config class
CfgVehicles
Inherits from
GulagJacket_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\GulagJacket_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body