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Sweater
Thick, long-sleeved wool sweater. It's very warm, absorbent, and extremely itchy. Machine washable.
Sweater_ChristmasGreen
- Section
- Tops
- Weight
- 1.32 kg
- Inventory size
- 3×2 6 slots
- Capacity
- 3×3 9 slots
- Worn or carried in
- Body
- Durability
- 130
- Spawns on
- Not in vanilla loot
Characteristics
- Insulation
- 0.8
- Repaired with
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 0% | 0% | 0% |
| Melee | 5% | 0% | 0% |
| Infected | 5% | 0% | 0% |
| Explosions | 0% | 0% | 0% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Tops with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 310 g | 9 | 0.1 | |
| 110 g | 9 | 0.3 | |
| 520 g | 9 | 0.3 | |
| 1.5 kg | 9 | 0.5 | |
| 200 g | 9 | 0.15 | |
| 1.3 kg | 9 | 0.5 | |
| 270 g | 9 | 0.4 | |
| 350 g | 9 | 0.2 | |
| 1.32 kg | 9 | 0.8 | |
| 310 g | 9 | 0.1 | |
| 200 g | 9 | 0.3 |
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 0 |
| Lifetime | 4 h | 30 min | 30 min |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | · |
| Places | Seasonal event | Town Village Hunting | Town Village |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Sweater_ChristmasGreen">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="SeasonalEvent"/>
</type>
<type name="Sweater_ChristmasGreen">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
</type>
<type name="Sweater_ChristmasGreen">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
Variants
Sweater_Red
Sweater_Blue
Sweater_ChristmasBlue
Sweater_ChristmasGreen
Sweater_ChristmasRed
Sweater_Gray
Sweater_Green
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Sweater_ChristmasGreen- Config class
CfgVehicles- Inherits from
Sweater_ChristmasColorbase›Sweater_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\tops\sweater_g.p3d- Defined in
Addons/characters_tops.pbo::config.bin- Inventory slots
Body

