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Sweater

Thick, long-sleeved wool sweater. It's very warm, absorbent, and extremely itchy. Machine washable.

Classname Sweater_ChristmasGreen
Section
Tops
Weight
1.32 kg
Inventory size
3×2 6 slots
Capacity
3×3 9 slots
Worn or carried in
Body
Durability
130
Spawns on
Not in vanilla loot
7 variants

Characteristics

Insulation
0.8
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 5% 0% 0%
Infected 5% 0% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Anniversary T-Shirt 310 g 9 0.1
Blouse 110 g 9 0.3
Collar Dress 520 g 9 0.3
Heavy Labor Jacket 1.5 kg 9 0.5
Improvised Torso Wrapping 200 g 9 0.15
Leather Shirt 1.3 kg 9 0.5
Shirt 270 g 9 0.4
Sports Shirt 350 g 9 0.2
Sweater 1.32 kg 9 0.8
T-Shirt 310 g 9 0.1
Telnyashka 200 g 9 0.3

Where it spawns

No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 0
Lifetime 4 h 30 min 30 min
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes ·
Places Seasonal event Town Village Hunting Town Village
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Sweater_ChristmasGreen">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="SeasonalEvent"/>
</type>
types.xml · Livonia
<type name="Sweater_ChristmasGreen">
    <nominal>0</nominal>
    <lifetime>1800</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <usage name="Hunting"/>
</type>
types.xml · Sakhal
<type name="Sweater_ChristmasGreen">
    <nominal>0</nominal>
    <lifetime>1800</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <usage name="Town"/>
    <usage name="Village"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Sweater_ChristmasGreen
Config class
CfgVehicles
Inherits from
Sweater_ChristmasColorbase › Sweater_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\sweater_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body