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T-Shirt
Short sleeve T-Shirt with round neck line and a regular fit. Nothing special.
Classname
TShirt_Grey
- Section
- Tops
- Weight
- 310 g
- Inventory size
- 3×2 6 slots
- Capacity
- 3×3 9 slots
- Worn or carried in
- Body
- Durability
- 50
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.1
- Repaired with
Compared with similar
Tops with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 310 g | 9 | 0.1 | |
| 110 g | 9 | 0.3 | |
| 520 g | 9 | 0.3 | |
| 1.5 kg | 9 | 0.5 | |
| 200 g | 9 | 0.15 | |
| 1.3 kg | 9 | 0.5 | |
| 270 g | 9 | 0.4 | |
| 350 g | 9 | 0.2 | |
| 1.32 kg | 9 | 0.8 | |
| 310 g | 9 | 0.1 | |
| 200 g | 9 | 0.3 |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 3 | 10 | 10 |
| Minimum | 1 | 7 | 8 |
| Lifetime | 15 min | 15 min | 15 min |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Village | Village | Village |
| Tiers | Tier 1 | Tier 1 Tier 2 | Tier 1 Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="TShirt_Grey">
<nominal>3</nominal>
<lifetime>900</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
<value name="Tier1"/>
</type>
types.xml · Livonia
<type name="TShirt_Grey">
<nominal>10</nominal>
<lifetime>900</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
types.xml · Sakhal
<type name="TShirt_Grey">
<nominal>10</nominal>
<lifetime>900</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Variants
TShirt_Red
TShirt_Beige
TShirt_Black
TShirt_Blue
TShirt_Green
TShirt_Grey
TShirt_OrangeWhiteStripes
TShirt_RedBlackStripes
TShirt_White
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
TShirt_Grey- Config class
CfgVehicles- Inherits from
TShirt_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\tops\tshirt_ground.p3d- Defined in
Addons/characters_tops.pbo::config.bin- Inventory slots
Body

