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Sawed-off LE-MAS
A bullpup assault rifle, designed to be compact and sustain a high rate of fire. The F1 variant supports semi-auto, burst and full auto modes. The handle has been sawed-off for some reason. It's fed by a dedicated detachable magazine. Uses 5.56x45mm rounds.
SawedoffFAMAS
- Section
- Weapons
- Weight
- 3.6 kg
- Inventory size
- 6×3 18 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 180
- Fire modes
- Semi-auto, Burst, Full auto
- Spawns on
- Not in vanilla loot
Characteristics
- Repaired with
Fire modes
- Semi-auto
- 500 rounds/min
- Burst ×3
- 923 rounds/min
- Full auto
- 923 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_556x45 |
110 | 100 | 110 | 850 m/s |
Bullet_556x45Tracer |
110 | 100 | 110 | 850 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compared with similar
Weapons that take the same ammo, strongest bullet first.
| Item | Weight | Rounds/min | Muzzle velocity | Damage |
|---|---|---|---|---|
| 3.6 kg | 923 | 850 m/s | 110 | |
| 2.9 kg | 923 | 850 m/s | 110 | |
| 2.28 kg | 923 | 765 m/s | 110 | |
| 3.6 kg | 923 | 850 m/s | 110 | |
| 3.2 kg | 706 | 723 m/s | 110 | |
| 3.6 kg | 706 | 850 m/s | 110 | |
| 3.08 kg | 612 | 765 m/s | 110 | |
| 3 kg | 30 | 977 m/s | 110 | |
| M249 SAW | 7.5 kg | · | 850 m/s | 110 |
Compatibility
Magazines
Ammunition
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Weapons | Weapons | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="SawedoffFAMAS">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="weapons"/>
</type>
<type name="SawedoffFAMAS">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Config
- Classname
SawedoffFAMAS- Config class
CfgWeapons- Inherits from
Famas_Base›Rifle_Base›RifleCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\firearms\famas\SawedoffFAMAS.p3d- Defined in
Addons/weapons_firearms.pbo::famas/config.bin- Inventory slots
Shoulder, Melee

