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M4-A1
Selective-fire assault rifle, fed from a standardized detachable magazine. Offers a lot of customization with attachments. Uses 5.56x45mm rounds.
M4A1
- Section
- Weapons
- Weight
- 2.28 kg
- Inventory size
- 8×3 24 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 200
- Fire modes
- Semi-auto, Full auto
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Fire modes
- Semi-auto
- 500 rounds/min
- Full auto
- 923 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_556x45 |
110 | 100 | 110 | 765 m/s |
Bullet_556x45Tracer |
110 | 100 | 110 | 765 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compared with similar
Weapons that take the same ammo, strongest bullet first.
| Item | Weight | Rounds/min | Muzzle velocity | Damage |
|---|---|---|---|---|
| 3.6 kg | 923 | 850 m/s | 110 | |
| 2.9 kg | 923 | 850 m/s | 110 | |
| 2.28 kg | 923 | 765 m/s | 110 | |
| 3.6 kg | 923 | 850 m/s | 110 | |
| 3.2 kg | 706 | 723 m/s | 110 | |
| 3.6 kg | 706 | 850 m/s | 110 | |
| 3.08 kg | 612 | 765 m/s | 110 | |
| 3 kg | 30 | 977 m/s | 110 | |
| M249 SAW | 7.5 kg | · | 850 m/s | 110 |
Compatibility
Magazines
Ammunition
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Contaminated zone, Special.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 1 | 1 | 2 |
| Minimum | 1 | 1 | 1 |
| Lifetime | 2 h | 2 h | 2 h |
| Restock | 1 h | 1 h | 2 h |
| Quantity | 30–80% | 30–80% | 30–80% |
| Loot category | Weapons | Weapons | Weapons |
| Places | Contaminated zone | Contaminated zone | Special |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Spawns with 45% to 85% damage.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="M4A1">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>3600</restock>
<min>1</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="ContaminatedArea"/>
</type>
<type name="M4A1">
<nominal>2</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Special"/>
</type>
<type name="M4A1">
<damage min="0.45" max="0.85"/>
<attachments chance="1">
<item name="M4_OEBttstck" chance="1"/>
</attachments>
<attachments chance="1">
<item name="M4_PlasticHndgrd" chance="1"/>
</attachments>
<attachments chance="1">
<item name="BUISOptic" chance="0.5"/>
<item name="M4_CarryHandleOptic" chance="1"/>
</attachments>
<attachments chance="0.1">
<item name="Mag_CMAG_40Rnd" chance="0.15"/>
<item name="Mag_CMAG_10Rnd" chance="0.5"/>
<item name="Mag_CMAG_20Rnd" chance="0.7"/>
<item name="Mag_CMAG_30Rnd" chance="1"/>
</attachments>
</type>
<type name="M4A1">
<damage min="0.45" max="0.85"/>
<attachments chance="1">
<item name="M4_OEBttstck" chance="1"/>
</attachments>
<attachments chance="1">
<item name="M4_PlasticHndgrd" chance="1"/>
</attachments>
<attachments chance="1">
<item name="BUISOptic" chance="0.5"/>
<item name="M4_CarryHandleOptic" chance="1"/>
</attachments>
<attachments chance="0.65">
<item name="Mag_CMAG_40Rnd" chance="0.15"/>
<item name="Mag_CMAG_10Rnd" chance="0.5"/>
<item name="Mag_CMAG_20Rnd" chance="0.7"/>
<item name="Mag_CMAG_30Rnd" chance="1"/>
</attachments>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
M4A1- Config class
CfgWeapons- Inherits from
M4A1_Base›Rifle_Base›RifleCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\firearms\m4\m4a1.p3d- Defined in
Addons/weapons_firearms.pbo::M4/config.bin- Inventory slots
Shoulder, Melee




