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AUR AX
A selective fire bullpup weapon. A modern variant of the AUR A1. The railing on the top and the magazine docking system have been adapted to work with standard western accessories. Uses 5.56x45mm rounds.
Aug
- Section
- Weapons
- Weight
- 3.6 kg
- Inventory size
- 8×3 24 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 300
- Fire modes
- Semi-auto, Burst, Full auto
- Spawns on
- Chernarus, Livonia
Characteristics
- Repaired with
Fire modes
- Semi-auto
- 706 rounds/min
- Burst ×3
- 612 rounds/min
- Full auto
- 667 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_556x45 |
110 | 100 | 110 | 850 m/s |
Bullet_556x45Tracer |
110 | 100 | 110 | 850 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compared with similar
Weapons that take the same ammo, strongest bullet first.
| Item | Weight | Rounds/min | Muzzle velocity | Damage |
|---|---|---|---|---|
| 3.6 kg | 923 | 850 m/s | 110 | |
| 2.9 kg | 923 | 850 m/s | 110 | |
| 2.28 kg | 923 | 765 m/s | 110 | |
| 3.6 kg | 923 | 850 m/s | 110 | |
| 3.2 kg | 706 | 723 m/s | 110 | |
| 3.6 kg | 706 | 850 m/s | 110 | |
| 3.08 kg | 612 | 765 m/s | 110 | |
| 3 kg | 30 | 977 m/s | 110 | |
| M249 SAW | 7.5 kg | · | 850 m/s | 110 |
Compatibility
Magazines
Ammunition
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia: Contaminated zone, Underground.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 1 | 2 | 0 |
| Minimum | 1 | 1 | 0 |
| Lifetime | 2 h | 8 h | 8 h |
| Restock | 1 h | 1 h | 1 h |
| Quantity | 30–80% | 30–80% | 30–80% |
| Loot category | Weapons | Weapons | Weapons |
| Places | Contaminated zone | Underground | Military |
| Tiers | · | Tier 3 | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Aug">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>3600</restock>
<min>1</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="ContaminatedArea"/>
</type>
<type name="Aug">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>1</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Underground"/>
<value name="Tier3"/>
</type>
<type name="Aug">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>0</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="Aug">
<attachments chance="0.25">
<item name="Mag_Aug_30Rnd" chance="1"/>
</attachments>
<attachments chance="0.3">
<item name="M68Optic" chance="0.3"/>
<item name="HoloOptic" chance="0.2"/>
<item name="M4_T3NRDSOptic" chance="0.2"/>
<item name="ReflexOptic" chance="0.2"/>
<item name="ACOGOptic" chance="0.1"/>
</attachments>
<attachments chance="0.1">
<item name="UniversalLight" chance="1"/>
</attachments>
</type>
<type name="Aug">
<attachments chance="0.25">
<item name="Mag_Aug_30Rnd" chance="1"/>
</attachments>
<attachments chance="0.3">
<item name="M68Optic" chance="0.4"/>
<item name="M4_T3NRDSOptic" chance="0.25"/>
<item name="ReflexOptic" chance="0.25"/>
<item name="ACOGOptic" chance="0.1"/>
</attachments>
<attachments chance="0.1">
<item name="UniversalLight" chance="1"/>
</attachments>
</type>
Config
- Classname
Aug- Config class
CfgWeapons- Inherits from
Aug_Base›Rifle_Base›RifleCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\firearms\aug\aug.p3d- Defined in
Addons/weapons_firearms.pbo::aug/config.bin- Inventory slots
Shoulder, Melee

