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USG-45

Selective-fire submachine gun fed from a detachable magazine. High caliber makes up for slower fire rate. Uses .45 ACP rounds.

Classname UMP45
Section
Weapons
Weight
2.5 kg
Inventory size
6×3 18 slots
Worn or carried in
Shoulder, Melee slot
Durability
250
Fire modes
Semi-auto, Full auto
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Repaired with

Fire modes

Semi-auto
500 rounds/min
Full auto
612 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_45ACP 40 100 40 273 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
USG-45 2.5 kg 612 273 m/s 40
Engraved Kolt 1911 1.11 kg 462 260 m/s 40
FX-45 950 g 462 260 m/s 40
Kolt 1911 1.11 kg 462 260 m/s 40

Compatibility

Magazines

Ammunition

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 8 12 2
Minimum 6 10 1
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity 30–80% 30–80% 30–80%
Loot category Weapons Weapons Weapons
Places Military Military Military
Tiers Tier 3 Tier 2 Tier 3 Tier 4

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="UMP45">
    <nominal>8</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>6</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier3"/>
</type>
types.xml · Livonia
<type name="UMP45">
    <nominal>12</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
types.xml · Sakhal
<type name="UMP45">
    <nominal>2</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier4"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia
<type name="UMP45">
    <attachments chance="0.2">
        <item name="Mag_UMP_25Rnd" chance="1"/>
    </attachments>
    <attachments chance="0.3">
        <item name="M68Optic" chance="0.3"/>
        <item name="HoloOptic" chance="0.2"/>
        <item name="M4_T3NRDSOptic" chance="0.2"/>
        <item name="ReflexOptic" chance="0.2"/>
        <item name="ACOGOptic" chance="0.1"/>
    </attachments>
    <attachments chance="0.15">
        <item name="PistolSuppressor" chance="1"/>
    </attachments>
    <attachments chance="0.1">
        <item name="UniversalLight" chance="1"/>
    </attachments>
</type>
cfgspawnabletypes.xml · Sakhal
<type name="UMP45">
    <attachments chance="0.2">
        <item name="Mag_UMP_25Rnd" chance="1"/>
    </attachments>
    <attachments chance="0.3">
        <item name="M68Optic" chance="0.4"/>
        <item name="M4_T3NRDSOptic" chance="0.25"/>
        <item name="ReflexOptic" chance="0.25"/>
        <item name="ACOGOptic" chance="0.1"/>
    </attachments>
    <attachments chance="0.15">
        <item name="PistolSuppressor" chance="1"/>
    </attachments>
    <attachments chance="0.1">
        <item name="UniversalLight" chance="1"/>
    </attachments>
</type>

Config

Classname
UMP45
Config class
CfgWeapons
Inherits from
UMP45_Base › Rifle_Base › RifleCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\firearms\UMP45\ump.p3d
Defined in
Addons/weapons_firearms.pbo::UMP45/config.bin
Inventory slots
Shoulder, Melee