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Sea Chest

A spacious storage box. Quite heavy, but seems to be durable.

Classname SeaChest
Weight
10 kg
Inventory size
10×10 100 slots
Capacity
10×10 100 slots
Durability
600
Spawns on
Chernarus, Livonia, Sakhal

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Farm, Coast, Hunting.

ChernarusLivoniaSakhal
Nominal 20 20 13
Minimum 10 10 8
Lifetime 45 days 45 days 45 days
Restock 0 0 0
Quantity · · ·
Loot category Tools Tools Containers
Places Industrial Farm Coast Hunting Industrial Farm Coast Industrial Farm Coast
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="SeaChest">
    <nominal>20</nominal>
    <lifetime>3888000</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <usage name="Coast"/>
    <usage name="Hunting"/>
</type>
types.xml · Livonia
<type name="SeaChest">
    <nominal>20</nominal>
    <lifetime>3888000</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <usage name="Coast"/>
</type>
types.xml · Sakhal
<type name="SeaChest">
    <nominal>13</nominal>
    <lifetime>3888000</lifetime>
    <restock>0</restock>
    <min>8</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
    <category name="containers"/>
    <tag name="ground"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <usage name="Coast"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="SeaChest">
    <hoarder/>
</type>

Crafting

Repair partial

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
SeaChest
Config class
CfgVehicles
Inherits from
Container_Base › Inventory_Base › Static › All
Model
\DZ\gear\camping\sea_chest.p3d
Defined in
Addons/gear_camping.pbo::config.bin