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Sea Chest
A spacious storage box. Quite heavy, but seems to be durable.
Classname
SeaChest
- Section
- Containers and tents
- Weight
- 10 kg
- Inventory size
- 10×10 100 slots
- Capacity
- 10×10 100 slots
- Durability
- 600
- Spawns on
- Chernarus, Livonia, Sakhal
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Farm, Coast, Hunting.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 20 | 20 | 13 |
| Minimum | 10 | 10 | 8 |
| Lifetime | 45 days | 45 days | 45 days |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Containers |
| Places | Industrial Farm Coast Hunting | Industrial Farm Coast | Industrial Farm Coast |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="SeaChest">
<nominal>20</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
<usage name="Farm"/>
<usage name="Coast"/>
<usage name="Hunting"/>
</type>
types.xml · Livonia
<type name="SeaChest">
<nominal>20</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
<usage name="Farm"/>
<usage name="Coast"/>
</type>
types.xml · Sakhal
<type name="SeaChest">
<nominal>13</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
<category name="containers"/>
<tag name="ground"/>
<usage name="Industrial"/>
<usage name="Farm"/>
<usage name="Coast"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="SeaChest">
<hoarder/>
</type>
Crafting
Repair partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
SeaChest- Config class
CfgVehicles- Inherits from
Container_Base›Inventory_Base›Static›All- Model
\DZ\gear\camping\sea_chest.p3d- Defined in
Addons/gear_camping.pbo::config.bin

