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Wooden Crate
Crate made from wooden planks. It offers a place to store items, even if it is a bit improvised.
WoodenCrate
- Section
- Containers and tents
- Weight
- 10 kg
- Inventory size
- 10×5 50 slots
- Capacity
- 10×5 50 slots
- Durability
- 400
- Spawns on
- Not in vanilla loot
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Can be crafted, the recipe is below.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 45 days | 45 days | 45 days |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Containers | Tools | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="WoodenCrate">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="containers"/>
</type>
<type name="WoodenCrate">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
<type name="WoodenCrate">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
<type name="WoodenCrate">
<hoarder/>
</type>
Crafting
Craft Wooden Crate partial
Break down partial
Repair partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
WoodenCrate- Config class
CfgVehicles- Inherits from
Container_Base›Inventory_Base›Static›All- Model
\DZ\gear\camping\wooden_case.p3d- Defined in
Addons/gear_camping.pbo::config.bin- Inventory slots
Truck_01_WoodenCrate1, Truck_01_WoodenCrate2, Truck_01_WoodenCrate3, Truck_01_WoodenCrate4

