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Light Bark

Big chunk of light bark. Useful as kindling. Colors the water when submerged.

Classname Bark_Birch
Section
Equipment
Weight
80 g
Inventory size
1×3 3 slots
Durability
25
Spawns on
Not in vanilla loot

Characteristics

Quantity
8 pcs

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 1
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Tools Tools ·
Places · · ·
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="Bark_Birch">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="tools"/>
</type>
types.xml · Sakhal
<type name="Bark_Birch">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
Bark_Birch
Config class
CfgVehicles
Inherits from
Bark_ColorBase › Inventory_Base › Static › All
Model
\dz\gear\consumables\birch_bark.p3d
Defined in
Addons/gear_consumables.pbo::config.bin
Inventory slots
Bark