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Rag
Roughly cut piece of cloth. Useful for creating items or bandaging wounds, preferably when they are clean.
Rag
- Section
- Equipment
- Weight
- 20 g
- Inventory size
- 1×3 3 slots
- Durability
- 50
- Spawns on
- Not in vanilla loot
Characteristics
- Quantity
- 6 pcs
- Repaired with
Compatibility
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Also spawns on or inside other items: ZmbM_Mummy, Teddy Bear. Can be crafted, the recipe is below.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Clothes | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Rag">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
<type name="Rag">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="clothes"/>
</type>
<type name="Rag">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Crafting
Craft rags partial
Inventory_BaseCraft armband
Craft fireplace partial
Craft torch partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
Rag- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\consumables\Rags.p3d- Defined in
Addons/gear_consumables.pbo::config.bin- Inventory slots
Rags

