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Punched Card
A thick sheet of paper in which some holes have been punched. Their pattern looks to be instructions or data for an input device of some kind.
PunchedCard
- Section
- Equipment
- Weight
- 10 g
- Inventory size
- 2×1 2 slots
- Durability
- 15
- Spawns on
- Livonia
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Livonia: Contaminated zone. Also spawns on or inside other items: ZmbM_usSoldier_Officer_Convoy.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | · | 5 | 0 |
| Minimum | · | 3 | 0 |
| Lifetime | · | 4 h | 4 h |
| Restock | · | 0 | 0 |
| Quantity | · | · | · |
| Loot category | · | Tools | Tools |
| Places | · | Contaminated zone | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="PunchedCard">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="ContaminatedArea"/>
</type>
<type name="PunchedCard">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
</type>
Crafting
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
PunchedCard- Config class
CfgVehicles- Inherits from
Paper›Inventory_Base›Static›All- Model
\dz\gear\consumables\PunchedCard.p3d- Defined in
Addons/gear_consumables.pbo::config.bin- Inventory slots
Paper

