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Dark Bark
Big chunk of dark bark. Useful as kindling. Colors the water when submerged.
Bark_Oak
- Section
- Equipment
- Weight
- 80 g
- Inventory size
- 1×3 3 slots
- Durability
- 25
- Spawns on
- Not in vanilla loot
Characteristics
- Quantity
- 8 pcs
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Bark_Oak">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
<type name="Bark_Oak">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Crafting
Craft fireplace partial
Craft hand drill kit
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
Bark_Oak- Config class
CfgVehicles- Inherits from
Bark_ColorBase›Inventory_Base›Static›All- Model
\dz\gear\consumables\oak_bark.p3d- Defined in
Addons/gear_consumables.pbo::config.bin- Inventory slots
Bark

