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Head Torch

A convenient battery-powered LED lamp with a headstrap. Useful in the dark to keep hands free.

Classname Headtorch_Grey
Section
Equipment
Weight
200 g
Inventory size
2×2 4 slots
Worn or carried in
Eyes
Durability
25
Spawns on
Chernarus, Livonia, Sakhal
2 variants

Characteristics

Compatibility

Attachment slots

Battery D

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Farm, Town, Village.

ChernarusLivoniaSakhal
Nominal 120 20 13
Minimum 90 10 8
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity · · ·
Loot category Tools Tools Tools
Places Industrial Farm Town Village Hunting Industrial Farm Village Hunting Industrial Farm Village Hunting
Tiers Tier 2 Tier 3 Tier 4 Tier 2 Tier 3 Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Headtorch_Grey">
    <nominal>120</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>90</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <usage name="Hunting"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="Headtorch_Grey">
    <nominal>20</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <usage name="Village"/>
    <usage name="Hunting"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
types.xml · Sakhal
<type name="Headtorch_Grey">
    <nominal>13</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>8</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <usage name="Village"/>
    <usage name="Hunting"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Variants

Head Torch Headtorch_Grey Chernarus 120Livonia 20Sakhal 13 This page
Head Torch Headtorch_Black Chernarus 120Livonia 20Sakhal 13

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Headtorch_Grey
Config class
CfgVehicles
Inherits from
Headtorch_ColorBase › Switchable_Base › Powered_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\HeadTorch_ground.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Eyewear