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9V Battery

An alkaline 9V battery. Used for powering various small appliances like flashlights and radio transceivers.

Classname Battery9V
Section
Equipment
Weight
10 g
Inventory size
1×1 1 slots
Durability
20
Spawns on
Chernarus, Livonia, Sakhal

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Village. Also spawns on or inside other items: GPS Receiver, Handheld Transceiver, Tactical Helmet. Can be crafted, the recipe is below.

ChernarusLivoniaSakhal
Nominal 100 50 30
Minimum 80 30 25
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity 50–100% 50–100% 50–100%
Loot category Tools Tools Tools
Places Industrial Village Industrial Village Industrial Village
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns on or inside

From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Battery9V">
    <nominal>100</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>80</min>
    <quantmin>50</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Industrial"/>
    <usage name="Village"/>
</type>
types.xml · Livonia
<type name="Battery9V">
    <nominal>50</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>30</min>
    <quantmin>50</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Industrial"/>
    <usage name="Village"/>
</type>
types.xml · Sakhal
<type name="Battery9V">
    <nominal>30</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>25</min>
    <quantmin>50</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Industrial"/>
    <usage name="Village"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
Battery9V
Config class
CfgVehicles
Inherits from
Inventory_Base › Static › All
Model
\dz\gear\consumables\9v_battery.p3d
Defined in
Addons/gear_consumables.pbo::config.bin
Inventory slots
BatteryD