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Plastic Explosive
Industrial explosive. Useless on its own, but can be combined with a trigger device to create a powerful explosion.
Plastic_Explosive
- Section
- Explosives
- Weight
- 400 g
- Inventory size
- 3×2 6 slots
- Durability
- 50
- Spawns on
- Chernarus, Livonia, Sakhal
Compatibility
Attaches to
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Industrial.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 5 | 4 | 4 |
| Minimum | 2 | 1 | 1 |
| Lifetime | 5 days | 5 days | 5 days |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Explosives | Explosives | Explosives |
| Places | Industrial | Industrial | Industrial |
| Tiers | Unique | Unique | Tier 4 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Plastic_Explosive">
<nominal>5</nominal>
<lifetime>432000</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="explosives"/>
<usage name="Industrial"/>
<value name="Unique"/>
</type>
<type name="Plastic_Explosive">
<nominal>4</nominal>
<lifetime>432000</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="explosives"/>
<usage name="Industrial"/>
<value name="Unique"/>
</type>
<type name="Plastic_Explosive">
<nominal>4</nominal>
<lifetime>432000</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="explosives"/>
<usage name="Industrial"/>
<value name="Tier4"/>
</type>
Variants
Plastic_Explosive
Plastic_Explosive_Placing
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Plastic_Explosive- Config class
CfgVehicles- Inherits from
ExplosivesBase›Inventory_Base›Static›All- Model
\dz\weapons\explosives\Plastic_Explosive.p3d- Defined in
Addons/weapons_explosives.pbo::config.bin- Inventory slots
IEDExplosiveA, IEDExplosiveB

