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Plastic Explosive

Industrial explosive. Useless on its own, but can be combined with a trigger device to create a powerful explosion.

Classname Plastic_Explosive
Section
Explosives
Weight
400 g
Inventory size
3×2 6 slots
Durability
50
Spawns on
Chernarus, Livonia, Sakhal
2 variants

Compatibility

Attaches to

Attachment slots

Trigger Remote Detonator Receiver

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Industrial.

ChernarusLivoniaSakhal
Nominal 5 4 4
Minimum 2 1 1
Lifetime 5 days 5 days 5 days
Restock 0 0 0
Quantity · · ·
Loot category Explosives Explosives Explosives
Places Industrial Industrial Industrial
Tiers Unique Unique Tier 4

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Plastic_Explosive">
    <nominal>5</nominal>
    <lifetime>432000</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="explosives"/>
    <usage name="Industrial"/>
    <value name="Unique"/>
</type>
types.xml · Livonia
<type name="Plastic_Explosive">
    <nominal>4</nominal>
    <lifetime>432000</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="explosives"/>
    <usage name="Industrial"/>
    <value name="Unique"/>
</type>
types.xml · Sakhal
<type name="Plastic_Explosive">
    <nominal>4</nominal>
    <lifetime>432000</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="explosives"/>
    <usage name="Industrial"/>
    <value name="Tier4"/>
</type>

Variants

Plastic Explosive Plastic_Explosive Chernarus 5Livonia 4Sakhal 4 This page
Plastic Explosive Plastic_Explosive_Placing

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Plastic_Explosive
Config class
CfgVehicles
Inherits from
ExplosivesBase › Inventory_Base › Static › All
Model
\dz\weapons\explosives\Plastic_Explosive.p3d
Defined in
Addons/weapons_explosives.pbo::config.bin
Inventory slots
IEDExplosiveA, IEDExplosiveB