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Remote Detonation Unit
A set consisting of detonator and receiver. Meant to arm explosives and trigger their detonation from a safe distance.
RemoteDetonator
- Section
- Tools
- Weight
- 250 g
- Inventory size
- 1×2 2 slots
- Durability
- 40
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 12 | 100 | 1 m |
| Heavy attack | 15 | 17 | 100 | 1 m |
| Sprint attack | 15 | 17 | 100 | 2.8 m |
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Industrial.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 5 | 5 | 5 |
| Minimum | 2 | 2 | 2 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Industrial | Industrial | Industrial |
| Tiers | Unique | Unique | Tier 3 Tier 4 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="RemoteDetonator">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
<value name="Unique"/>
</type>
<type name="RemoteDetonator">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
Crafting
Break down partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
RemoteDetonator- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\DZ\gear\tools\RemoteDetonator.p3d- Defined in
Addons/gear_tools.pbo::config.bin- Inventory slots
TriggerRemoteDetonator_Receiver

