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Hard Hat
A construction helmet used to protect the head from impact of falling tools, debris or any blunt force.
ConstructionHelmet_Orange
- Section
- Headwear
- Weight
- 470 g
- Inventory size
- 4×3 12 slots
- Worn or carried in
- Head
- Durability
- 60
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.1
- Repaired with
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 10% | 100% | 10% |
| Melee | 35% | 20% | 15% |
| Infected | 35% | 20% | 15% |
| Explosions | 50% | 100% | 50% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 110 g | 0.2 | |
| 340 g | 0.2 | |
| 140 g | 0.2 | |
| 320 g | 0.2 | |
| 200 g | 0.15 | |
| 470 g | 0.1 | |
| 610 g | 0.1 | |
| 100 g | 0.1 | |
| 80 g | 0.1 | |
| 460 g | 0.1 | |
| 460 g | 0.1 |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Industrial.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 25 | 10 | 10 |
| Minimum | 15 | 5 | 5 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Industrial | Industrial | Industrial |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="ConstructionHelmet_Orange">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Industrial"/>
</type>
<type name="ConstructionHelmet_Orange">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Industrial"/>
</type>
Variants
ConstructionHelmet_Red
ConstructionHelmet_Blue
ConstructionHelmet_Lime
ConstructionHelmet_Orange
ConstructionHelmet_White
ConstructionHelmet_Yellow
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
ConstructionHelmet_Orange- Config class
CfgVehicles- Inherits from
ConstructionHelmet_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\ConstructionHelmet_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear

