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Prisoner Cap

Standard issue prisoner cap. Goes well with full prisoner uniform.

Classname PrisonerCap
Section
Headwear
Weight
80 g
Inventory size
3×2 6 slots
Worn or carried in
Head
Durability
50
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Insulation
0.1
Repaired with

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Pilotka 140 g 0.2
Police Cap 320 g 0.2
Improvised Head Wrapping 200 g 0.15
Hard Hat 470 g 0.1
Hockey Helmet 610 g 0.1
Leaf Crown 100 g 0.1
Prisoner Cap 80 g 0.1
Scrub Hat 460 g 0.1
Skate Helmet 460 g 0.1
Welding Mask 2.2 kg 0.1
Norse Helm 2 kg ·

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Prison.

ChernarusLivoniaSakhal
Nominal 5 5 5
Minimum 3 3 3
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Prison Prison Prison
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia, Sakhal
<type name="PrisonerCap">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Prison"/>
</type>

Config

Classname
PrisonerCap
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\prison_cap_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear