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Great Helm

Massive steel helmet used by knights. Protection is still as good as it was hundreds of years ago.

Classname GreatHelm
Section
Headwear
Weight
2 kg
Inventory size
4×4 16 slots
Worn or carried in
Head
Durability
125
Spawns on
Chernarus, Livonia

Characteristics

Insulation
0.3
Repaired with
Protects against
biological agents 25%, dust when breathing 45%

Armor

Against Health Blood Shock
Bullets 50% 100% 0%
Melee 65% 100% 65%
Infected 65% 100% 65%
Explosions 50% 100% 50%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Ballistic Helmet 980 g 0.3
Boonie Hat 170 g 0.3
Burlap Sack 510 g 0.3
Camouflage Helmet 1 kg 0.3
Flight Helmet 1.45 kg 0.3
Great Helm 2 kg 0.3
Tactical Helmet 1.2 kg 0.25
Baseball Cap 110 g 0.2
Beret 230 g 0.2
Combat Helmet 1.5 kg 0.2
Festive Headband 300 g 0.2

Where it spawns

Spawns as loot on Chernarus, Livonia: Historical, Hunting.

ChernarusLivoniaSakhal
Nominal 4 5 0
Minimum 2 2 0
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Historical Hunting Hunting
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="GreatHelm">
    <nominal>4</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Historical"/>
</type>
types.xml · Livonia
<type name="GreatHelm">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Hunting"/>
</type>
types.xml · Sakhal
<type name="GreatHelm">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Hunting"/>
</type>

Config

Classname
GreatHelm
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\greathelm_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear