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Officer Cap

An officer cap with a crown, a band, and a peak. Its original purpose is mostly for showing rank.

Classname OfficerHat
Section
Headwear
Weight
340 g
Inventory size
3×2 6 slots
Worn or carried in
Head
Durability
35
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Insulation
0.2
Repaired with

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Baseball Cap 110 g 0.2
Beret 230 g 0.2
Combat Helmet 1.5 kg 0.2
Festive Headband 300 g 0.2
Military Cap  110 g 0.2
Officer Cap 340 g 0.2
Pilotka 140 g 0.2
Police Cap 320 g 0.2
Improvised Head Wrapping 200 g 0.15
Hard Hat 470 g 0.1
Hockey Helmet 610 g 0.1

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 10 10 14
Minimum 5 5 10
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Military Military Military
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="OfficerHat">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Military"/>
</type>
types.xml · Sakhal
<type name="OfficerHat">
    <nominal>14</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Military"/>
</type>

Config

Classname
OfficerHat
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\Officerhat_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear