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Norse Helm

A replica of a Norse warrior's helmet. It's made out of sturdy metal and fastened around the user's chin by a leather strap.

Classname NorseHelm
Section
Headwear
Weight
2 kg
Inventory size
4×4 16 slots
Worn or carried in
Head
Durability
160
Spawns on
Livonia

Characteristics

Repaired with
Protects against
dust in the eyes 40%

Armor

Against Health Blood Shock
Bullets 45% 100% 0%
Melee 45% 80% 50%
Infected 45% 80% 50%
Explosions 35% 100% 35%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Pilotka 140 g 0.2
Police Cap 320 g 0.2
Improvised Head Wrapping 200 g 0.15
Hard Hat 470 g 0.1
Hockey Helmet 610 g 0.1
Leaf Crown 100 g 0.1
Prisoner Cap 80 g 0.1
Scrub Hat 460 g 0.1
Skate Helmet 460 g 0.1
Welding Mask 2.2 kg 0.1
Norse Helm 2 kg ·

Where it spawns

Spawns as loot on Livonia: Hunting.

ChernarusLivoniaSakhal
Nominal 0 4 0
Minimum 0 2 0
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places · Hunting Hunting
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="NorseHelm">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
</type>
types.xml · Livonia
<type name="NorseHelm">
    <nominal>4</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Hunting"/>
</type>
types.xml · Sakhal
<type name="NorseHelm">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Hunting"/>
</type>

Config

Classname
NorseHelm
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\norsehelm_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear