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Norse Helm
A replica of a Norse warrior's helmet. It's made out of sturdy metal and fastened around the user's chin by a leather strap.
NorseHelm
- Section
- Headwear
- Weight
- 2 kg
- Inventory size
- 4×4 16 slots
- Worn or carried in
- Head
- Durability
- 160
- Spawns on
- Livonia
Characteristics
- Repaired with
- Protects against
- dust in the eyes 40%
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 45% | 100% | 0% |
| Melee | 45% | 80% | 50% |
| Infected | 45% | 80% | 50% |
| Explosions | 35% | 100% | 35% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 140 g | 0.2 | |
| 320 g | 0.2 | |
| 200 g | 0.15 | |
| 470 g | 0.1 | |
| 610 g | 0.1 | |
| 100 g | 0.1 | |
| 80 g | 0.1 | |
| 460 g | 0.1 | |
| 460 g | 0.1 | |
| 2.2 kg | 0.1 | |
| 2 kg | · |
Where it spawns
Spawns as loot on Livonia: Hunting.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 4 | 0 |
| Minimum | 0 | 2 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | · | Hunting | Hunting |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="NorseHelm">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="NorseHelm">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Hunting"/>
</type>
<type name="NorseHelm">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Hunting"/>
</type>
Config
- Classname
NorseHelm- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\norsehelm_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear

