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Alarm Clock
Common table alarm clock. Spring powered and apparently still working.
AlarmClock_Green
- Section
- Tools
- Weight
- 250 g
- Inventory size
- 2×2 4 slots
- Durability
- 50
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 12 | 100 | 1 m |
| Heavy attack | 15 | 17 | 100 | 1 m |
| Sprint attack | 15 | 17 | 100 | 2.8 m |
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Town, Office, School, Industrial.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 20 | 10 | 10 |
| Minimum | 15 | 7 | 7 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Town Office School | Industrial Town Village Office School | Industrial Town Village Office School |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="AlarmClock_Green">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Office"/>
<usage name="School"/>
</type>
<type name="AlarmClock_Green">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Industrial"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Office"/>
<usage name="School"/>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
AlarmClock_Green- Config class
CfgVehicles- Inherits from
AlarmClock_ColorBase›Inventory_Base›Static›All- Model
\dz\gear\tools\AlarmClock.p3d- Defined in
Addons/gear_tools.pbo::config.bin- Inventory slots
TriggerAlarmClock




