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Birch Broom
Handmade sweeping utensil. The design is old, but still effective to scare children.
Classname
Broom_Birch
- Section
- Tools
- Weight
- 670 g
- Inventory size
- 2×8 16 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 40
- Spawns on
- Not in vanilla loot
Characteristics
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 5 | 10 | 0 | 1.6 m |
| Heavy attack | 10 | 15 | 0 | 1.6 m |
| Sprint attack | 10 | 15 | 0 | 2.2 m |
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | · | · | · |
| Places | Seasonal event | Seasonal event | Seasonal event |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia, Sakhal
<type name="Broom_Birch">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<usage name="SeasonalEvent"/>
</type>
Crafting
Extinguish partial
Sharpen partial
+
Split partial
+
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
Broom_Birch- Config class
CfgVehicles- Inherits from
Broom›Inventory_Base›Static›All- Model
\dz\gear\tools\broom_birch.p3d- Defined in
Addons/gear_tools.pbo::config.bin- Inventory slots
Shoulder, Melee

