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Alarm Clock

Common table alarm clock. Spring powered and apparently still working.

Classname AlarmClock_Blue
Section
Tools
Weight
250 g
Inventory size
2×2 4 slots
Durability
50
Spawns on
Chernarus, Livonia, Sakhal
3 variants

Characteristics

Melee

Attack Health Shock Blood Reach
Light attack 10 12 100 1 m
Heavy attack 15 17 100 1 m
Sprint attack 15 17 100 2.8 m

Compatibility

Attaches to

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Office, School, Industrial.

ChernarusLivoniaSakhal
Nominal 20 10 10
Minimum 15 7 7
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Tools Tools Tools
Places Town Office School Industrial Town Village Office School Industrial Town Village Office School
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="AlarmClock_Blue">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>15</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Town"/>
    <usage name="Office"/>
    <usage name="School"/>
</type>
types.xml · Livonia, Sakhal
<type name="AlarmClock_Blue">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>7</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Industrial"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <usage name="Office"/>
    <usage name="School"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
AlarmClock_Blue
Config class
CfgVehicles
Inherits from
AlarmClock_ColorBase › Inventory_Base › Static › All
Model
\dz\gear\tools\AlarmClock.p3d
Defined in
Addons/gear_tools.pbo::config.bin
Inventory slots
TriggerAlarmClock