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Jumpsuit Jacket

Simple jacket, used by janitors, handymen and workmen everywhere. Intended to allow wearer to work in adverse conditions.

Classname JumpsuitJacket_Red
Section
Tops
Weight
1.05 kg
Inventory size
4×3 12 slots
Capacity
6×4 24 slots
Worn or carried in
Body
Durability
160
Spawns on
Chernarus, Livonia, Sakhal
4 variants

Characteristics

Insulation
0.5
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 10% 10% 0%
Infected 10% 10% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Down Jacket 3 kg 24 1
Field Jacket 1.63 kg 24 0.9
Firefighter Jacket 7.4 kg 24 1
Hiking Jacket 270 g 24 0.8
Hunter Jacket 3.2 kg 24 0.8
Jumpsuit Jacket 1.05 kg 24 0.5
Leather Jacket 3.1 kg 24 1
Military Winter Coat 4 kg 24 1
Patrol Jacket 1.4 kg 24 0.4
Quilted Jacket 2.01 kg 24 0.9
Tactical Shirt 270 g 24 0.7

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Coast.

ChernarusLivoniaSakhal
Nominal 20 10 10
Minimum 10 4 4
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Industrial Coast Industrial Industrial
Tiers Tier 1 Tier 2 Tier 2 Tier 3 Tier 1 Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="JumpsuitJacket_Red">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Industrial"/>
    <usage name="Coast"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia
<type name="JumpsuitJacket_Red">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>4</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Industrial"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
types.xml · Sakhal
<type name="JumpsuitJacket_Red">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>4</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Industrial"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
JumpsuitJacket_Red
Config class
CfgVehicles
Inherits from
JumpsuitJacket_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\Jumpsuit_top_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body