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Navy Uniform Jacket

A jacket most often worn by soldiers stationed at marine bases and by sailors. This top is designed to withstand harsh winds and biting cold.

Classname NavyUniformJacket
Section
Tops
Weight
3.2 kg
Inventory size
4×4 16 slots
Capacity
5×4 20 slots
Worn or carried in
Body
Durability
140
Spawns on
Sakhal

Characteristics

Insulation
0.9
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 10% 10% 0%
Infected 10% 10% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Quilted Jacket 2.01 kg 24 0.9
Tactical Shirt 270 g 24 0.7
Denim Jacket 350 g 20 0.5
Lab Coat 370 g 20 0.2
Mens Suit Jacket 1.5 kg 20 0.4
Navy Uniform Jacket 3.2 kg 20 0.9
Nurse Dress 200 g 20 0.2
OREL Police Jacket 2.7 kg 20 0.5
Paramedic Jacket 1.1 kg 20 0.5
Pea Coat 3.2 kg 20 0.9
Pilot Jacket 2.7 kg 20 0.8

Where it spawns

Spawns as loot on Sakhal: Coast.

ChernarusLivoniaSakhal
Nominal 0 0 14
Minimum 0 0 10
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places · · Coast
Tiers · · Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="NavyUniformJacket">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
</type>
types.xml · Sakhal
<type name="NavyUniformJacket">
    <nominal>14</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Coast"/>
    <value name="Tier3"/>
</type>

Config

Classname
NavyUniformJacket
Config class
CfgVehicles
Inherits from
WoolCoat_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\WoolCoat_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body