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Denim Jacket

A denim jacket, tightly fitting and fashionable. Offers some protection from the environment and looks cool.

Classname DenimJacket
Section
Tops
Weight
350 g
Inventory size
4×3 12 slots
Capacity
5×4 20 slots
Worn or carried in
Body
Durability
140
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Insulation
0.5
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 10% 10% 0%
Infected 10% 10% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Leather Jacket 3.1 kg 24 1
Military Winter Coat 4 kg 24 1
Patrol Jacket 1.4 kg 24 0.4
Quilted Jacket 2.01 kg 24 0.9
Tactical Shirt 270 g 24 0.7
Denim Jacket 350 g 20 0.5
Lab Coat 370 g 20 0.2
Mens Suit Jacket 1.5 kg 20 0.4
Navy Uniform Jacket 3.2 kg 20 0.9
Nurse Dress 200 g 20 0.2
OREL Police Jacket 2.7 kg 20 0.5

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.

ChernarusLivoniaSakhal
Nominal 34 30 25
Minimum 28 20 21
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Village Town Town Village
Tiers · · Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="DenimJacket">
    <nominal>34</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>28</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
</type>
types.xml · Livonia
<type name="DenimJacket">
    <nominal>30</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>20</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
</type>
types.xml · Sakhal
<type name="DenimJacket">
    <nominal>25</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>21</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Config

Classname
DenimJacket
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\denim_jacket_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body