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Headlight Bulb
A standard H7 headlight bulb. Fits most cars and motorcycles.
HeadlightH7
- Section
- Vehicle parts
- Weight
- 150 g
- Inventory size
- 1×1 1 slots
- Durability
- 10
- Spawns on
- Not in vanilla loot
Compatibility
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Also spawns on or inside other items: Ada 4x4, Gunter 2, M1025 and 3 more.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="HeadlightH7">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
<type name="HeadlightH7">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Config
- Classname
HeadlightH7- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\vehicles\parts\Replacement_Headlight.p3d- Defined in
Addons/vehicles_parts.pbo::config.bin- Inventory slots
Reflector_1_1, Reflector_2_1

