Server ToolsLauncherServer ListWiki Sign in Discord chat Download
Wiki menu

IJ-70

Semi-automatic pistol, fed from a detachable magazine. Produced in large quantities. Uses standard .380 ACP rounds.

Classname MakarovIJ70
Section
Weapons
Weight
760 g
Inventory size
2×2 4 slots
Worn or carried in
Holster
Durability
100
Fire modes
Semi-auto
Spawns on
Chernarus, Sakhal

Characteristics

Repaired with

Fire modes

Semi-auto
462 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_380 35 100 35 300 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
CR-61 Skorpion 1.28 kg 923 345 m/s 35
RAK-37 1.6 kg 652 323 m/s 35
Bizon 2.9 kg 612 375 m/s 35
6P9 Makarov PB 760 g 462 300 m/s 35
IJ-70 760 g 462 300 m/s 35

Compatibility

Magazines

Ammunition

Attaches to

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Sakhal: Town, Village, Military.

ChernarusLivoniaSakhal
Nominal 70 0 38
Minimum 60 0 32
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity 30–80% 30–80% 30–80%
Loot category Weapons Weapons Weapons
Places Town Village Village Military
Tiers Tier 1 Tier 2 Tier 1 ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Attachments · 60%

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="MakarovIJ70">
    <nominal>70</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>60</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <tag name="shelves"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia
<type name="MakarovIJ70">
    <nominal>0</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <tag name="shelves"/>
    <usage name="Village"/>
    <value name="Tier1"/>
</type>
types.xml · Sakhal
<type name="MakarovIJ70">
    <nominal>38</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>32</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="MakarovIJ70">
    <attachments chance="0.6">
        <item name="Mag_IJ70_8Rnd" chance="1"/>
    </attachments>
</type>

Config

Classname
MakarovIJ70
Config class
CfgWeapons
Inherits from
MakarovIJ70_Base › Pistol_Base › PistolCore › DefaultWeapon › Weapon_Base
Model
\DZ\weapons\pistols\pmm\ij70.p3d
Defined in
Addons/weapons_pistols.pbo::pmm/config.bin
Inventory slots
Pistol