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RAK-37
A fully automatic submachine gun with the characteristics of a self-loading pistol. It is fed from a small detachable magazine and uses .380 ACP rounds.
PM73Rak
- Section
- Weapons
- Weight
- 1.6 kg
- Inventory size
- 4×3 12 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 150
- Fire modes
- Full auto
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Fire modes
- Full auto
- 652 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_380 |
35 | 100 | 35 | 323 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compared with similar
Weapons that take the same ammo, strongest bullet first.
| Item | Weight | Rounds/min | Muzzle velocity | Damage |
|---|---|---|---|---|
| CR-61 Skorpion | 1.28 kg | 923 | 345 m/s | 35 |
| RAK-37 | 1.6 kg | 652 | 323 m/s | 35 |
| 2.9 kg | 612 | 375 m/s | 35 | |
| 6P9 Makarov PB | 760 g | 462 | 300 m/s | 35 |
| 760 g | 462 | 300 m/s | 35 |
Compatibility
Magazines
Ammunition
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Police.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 5 | 8 | 4 |
| Minimum | 4 | 6 | 2 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Weapons | Weapons | Weapons |
| Places | Police | Police | Police |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Spawns with 0% to 40% damage.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="PM73Rak">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Police"/>
</type>
<type name="PM73Rak">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Police"/>
</type>
<type name="PM73Rak">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Police"/>
</type>
<type name="PM73Rak">
<damage min="0" max="0.4"/>
<attachments chance="0.45">
<item name="Mag_PM73_15Rnd" chance="0.8"/>
<item name="Mag_PM73_25Rnd" chance="0.2"/>
</attachments>
</type>
<type name="PM73Rak">
<damage min="0" max="0.4"/>
<attachments chance="0.15">
<item name="Mag_PM73_15Rnd" chance="0.8"/>
<item name="Mag_PM73_25Rnd" chance="0.2"/>
</attachments>
</type>
Config
- Classname
PM73Rak- Config class
CfgWeapons- Inherits from
PM73Rak_Base›Rifle_Base›RifleCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\firearms\pm73rak\pm73rak.p3d- Defined in
Addons/weapons_firearms.pbo::pm73rak/config.bin- Inventory slots
Shoulder, Melee
