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RAK-37

A fully automatic submachine gun with the characteristics of a self-loading pistol. It is fed from a small detachable magazine and uses .380 ACP rounds.

Classname PM73Rak
Section
Weapons
Weight
1.6 kg
Inventory size
4×3 12 slots
Worn or carried in
Shoulder, Melee slot
Durability
150
Fire modes
Full auto
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Repaired with

Fire modes

Full auto
652 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_380 35 100 35 323 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
CR-61 Skorpion 1.28 kg 923 345 m/s 35
RAK-37 1.6 kg 652 323 m/s 35
Bizon 2.9 kg 612 375 m/s 35
6P9 Makarov PB 760 g 462 300 m/s 35
IJ-70 760 g 462 300 m/s 35

Compatibility

Ammunition

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Police.

ChernarusLivoniaSakhal
Nominal 5 8 4
Minimum 4 6 2
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Weapons Weapons Weapons
Places Police Police Police
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Spawns with 0% to 40% damage.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="PM73Rak">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>4</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="weapons"/>
    <usage name="Police"/>
</type>
types.xml · Livonia
<type name="PM73Rak">
    <nominal>8</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>6</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="weapons"/>
    <usage name="Police"/>
</type>
types.xml · Sakhal
<type name="PM73Rak">
    <nominal>4</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="weapons"/>
    <usage name="Police"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia
<type name="PM73Rak">
    <damage min="0" max="0.4"/>
    <attachments chance="0.45">
        <item name="Mag_PM73_15Rnd" chance="0.8"/>
        <item name="Mag_PM73_25Rnd" chance="0.2"/>
    </attachments>
</type>
cfgspawnabletypes.xml · Sakhal
<type name="PM73Rak">
    <damage min="0" max="0.4"/>
    <attachments chance="0.15">
        <item name="Mag_PM73_15Rnd" chance="0.8"/>
        <item name="Mag_PM73_25Rnd" chance="0.2"/>
    </attachments>
</type>

Config

Classname
PM73Rak
Config class
CfgWeapons
Inherits from
PM73Rak_Base › Rifle_Base › RifleCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\firearms\pm73rak\pm73rak.p3d
Defined in
Addons/weapons_firearms.pbo::pm73rak/config.bin
Inventory slots
Shoulder, Melee