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Chest Holster

A leather pistol holster that is worn around the shoulders, placing the pistol on the chest.

Classname ChestHolster
Section
Vests
Weight
310 g
Inventory size
3×2 6 slots
Worn or carried in
Vest
Durability
100
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Repaired with

Compared with similar

Vests with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Leather Vest 2.8 kg 25 1
Field Vest 1.9 kg 20 0.5
Tactical Vest 2.4 kg 20 0.75
Assault Vest 220 g 16 0.1
Ballistic Vest 7 kg 16 0.7
Hunter Vest 350 g 16 0.3
Chest Holster 310 g · ·
Chestplate 5 kg · 0.3
Plate Carrier 12 kg · 0.8
Reflective Vest 200 g · 0.2
Stab Vest 3.5 kg · 0.6

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village, Hunting, Police.

ChernarusLivoniaSakhal
Nominal 40 12 12
Minimum 30 5 5
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Village Hunting Police Hunting Prison
Tiers Tier 2 Tier 3 Tier 4 · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="ChestHolster">
    <nominal>40</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>30</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="ChestHolster">
    <nominal>12</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Hunting"/>
</type>
types.xml · Sakhal
<type name="ChestHolster">
    <nominal>12</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Police"/>
    <usage name="Hunting"/>
    <usage name="Prison"/>
</type>

Config

Classname
ChestHolster
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\vests\chest_holster_g.p3d
Defined in
Addons/characters_vests.pbo::config.bin
Inventory slots
Vest