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Sawed-off Revolver
Sawed-off six shot double-action revolver. Compared to pistols, it's relatively slow to load and requires frequent maintenance. On the plus side, it can deliver exceptional damage at short to medium ranges. Uses .357 rounds.
SawedoffMagnum
- Section
- Weapons
- Weight
- 1 kg
- Inventory size
- 2×2 4 slots
- Worn or carried in
- Holster
- Durability
- 180
- Fire modes
- Single shot
- Spawns on
- Not in vanilla loot
Characteristics
- Repaired with
Fire modes
- Single shot
- 462 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_357 |
65 | 100 | 90 | 352 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compared with similar
Weapons that take the same ammo, strongest bullet first.
| Item | Weight | Rounds/min | Muzzle velocity | Damage |
|---|---|---|---|---|
| 350 g | 600 | 352 m/s | 65 | |
| 1.4 kg | 462 | 396 m/s | 65 | |
| 1 kg | 462 | 352 m/s | 65 | |
| 1.5 kg | 375 | 440 m/s | 65 | |
| 2.72 kg | 60 | 550 m/s | 65 |
Compatibility
Ammunition
Attaches to
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Weapons | Weapons | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="SawedoffMagnum">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="weapons"/>
</type>
<type name="SawedoffMagnum">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Config
- Classname
SawedoffMagnum- Config class
CfgWeapons- Inherits from
Magnum_Base›Pistol_Base›PistolCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\pistols\magnum\magnum_sawn.p3d- Defined in
Addons/weapons_pistols.pbo::magnum/config.bin- Inventory slots
Pistol

