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Sawed-off Revolver

Sawed-off six shot double-action revolver. Compared to pistols, it's relatively slow to load and requires frequent maintenance. On the plus side, it can deliver exceptional damage at short to medium ranges. Uses .357 rounds.

Classname SawedoffMagnum
Section
Weapons
Weight
1 kg
Inventory size
2×2 4 slots
Worn or carried in
Holster
Durability
180
Fire modes
Single shot
Spawns on
Not in vanilla loot

Characteristics

Repaired with

Fire modes

Single shot
462 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_357 65 100 90 352 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
Derringer 350 g 600 352 m/s 65
Revolver 1.4 kg 462 396 m/s 65
Sawed-off Revolver 1 kg 462 352 m/s 65
Deagle 1.5 kg 375 440 m/s 65
Repeater Carbine 2.72 kg 60 550 m/s 65

Compatibility

Attaches to

Attachment slots

Revolver Cylinder
Revolver Ejector

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 1
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Weapons Weapons ·
Places · · ·
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="SawedoffMagnum">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="weapons"/>
</type>
types.xml · Sakhal
<type name="SawedoffMagnum">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>

Config

Classname
SawedoffMagnum
Config class
CfgWeapons
Inherits from
Magnum_Base › Pistol_Base › PistolCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\pistols\magnum\magnum_sawn.p3d
Defined in
Addons/weapons_pistols.pbo::magnum/config.bin
Inventory slots
Pistol