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SCR 17

Selective-fire battle rifle, fed from a detachable magazine. Open for customization with attachments. Uses .308 WIN rounds.

Classname SCARH
Section
Weapons
Weight
3.7 kg
Inventory size
8×3 24 slots
Worn or carried in
Shoulder, Melee slot
Durability
300
Fire modes
Semi-auto, Full auto
Spawns on
Chernarus, Livonia
2 variants

Characteristics

Repaired with

Fire modes

Semi-auto
500 rounds/min
Full auto
612 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_308Win 150 100 150 751 m/s
Bullet_308WinTracer 150 100 150 751 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
LAR 3.7 kg 612 693 m/s 150
SCR 17 3.7 kg 612 751 m/s 150
Blaze 2.82 kg 600 809 m/s 150
Sawed-off Blaze 2 kg 600 578 m/s 150
DMR 2.7 kg 500 947 m/s 150
CR-550 Savanna 3.3 kg 60 885 m/s 150
Longhorn 2.05 kg 60 616 m/s 150
M70 Tundra 2.72 kg 60 885 m/s 150

Compatibility

Magazines

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia: Military, Underground.

ChernarusLivoniaSakhal
Nominal 3 3 0
Minimum 1 1 0
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity 20–80% · ·
Loot category Weapons Weapons Weapons
Places Military Military Underground Special
Tiers · Tier 3 ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Spawns with 45% to 85% damage.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="SCARH">
    <nominal>3</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>20</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="weapons"/>
    <usage name="Military"/>
</type>
types.xml · Livonia
<type name="SCARH">
    <nominal>3</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <usage name="Underground"/>
    <value name="Tier3"/>
</type>
types.xml · Sakhal
<type name="SCARH">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="weapons"/>
    <usage name="Special"/>
</type>
cfgspawnabletypes.xml · Chernarus
<type name="SCARH">
    <damage min="0.45" max="0.85"/>
    <attachments chance="1">
        <item name="SCAR_PrecisionBttstck" chance="0.5"/>
        <item name="SCAR_StockBttstck" chance="0.5"/>
    </attachments>
    <attachments chance="0.33">
        <item name="M68Optic" chance="0.3"/>
        <item name="HoloOptic" chance="0.2"/>
        <item name="M4_T3NRDSOptic" chance="0.2"/>
        <item name="ReflexOptic" chance="0.2"/>
        <item name="ACOGOptic" chance="0.1"/>
    </attachments>
    <attachments chance="0.6">
        <item name="Mag_SCARH_20Rnd" chance="1"/>
    </attachments>
</type>
cfgspawnabletypes.xml · Livonia, Sakhal
<type name="SCARH">
    <damage min="0.15" max="0.35"/>
    <attachments chance="1">
        <item name="SCAR_PrecisionBttstck" chance="0.5"/>
        <item name="SCAR_StockBttstck" chance="0.5"/>
    </attachments>
    <attachments chance="0.33">
        <item name="M68Optic" chance="0.3"/>
        <item name="HoloOptic" chance="0.2"/>
        <item name="M4_T3NRDSOptic" chance="0.2"/>
        <item name="ReflexOptic" chance="0.2"/>
        <item name="ACOGOptic" chance="0.1"/>
    </attachments>
    <attachments chance="1">
        <item name="Mag_SCARH_20Rnd" chance="1"/>
    </attachments>
</type>

Variants

SCR 17 SCARH Chernarus 3Livonia 3 This page
SCR 17 SCARH_Black Sakhal 2

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
SCARH
Config class
CfgWeapons
Inherits from
SCARH_Base › Rifle_Base › RifleCore › DefaultWeapon › Weapon_Base
Model
\DZ\weapons\firearms\SCARH\ScarH.p3d
Defined in
Addons/weapons_firearms.pbo::SCARH/config.bin
Inventory slots
Shoulder, Melee