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Repeater Carbine

Seven-shot lever-action carbine, fed from an internal magazine. Proven and reliable, with a dash of the Old West style. Uses .357 rounds.

Classname Repeater
Section
Weapons
Weight
2.72 kg
Inventory size
9×3 27 slots
Worn or carried in
Shoulder, Melee slot
Durability
250
Fire modes
Single shot
Spawns on
Chernarus, Livonia

Characteristics

Repaired with
Chamber
7

Fire modes

Single shot
60 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_357 65 100 90 550 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
Derringer 350 g 600 352 m/s 65
Revolver 1.4 kg 462 396 m/s 65
Sawed-off Revolver 1 kg 462 352 m/s 65
Deagle 1.5 kg 375 440 m/s 65
Repeater Carbine 2.72 kg 60 550 m/s 65

Compatibility

Ammunition

Attachment slots

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia: Farm.

ChernarusLivoniaSakhal
Nominal 30 20 0
Minimum 24 17 0
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity 20–100% 20–100% 20–100%
Loot category Weapons Weapons Weapons
Places Farm Farm Farm Town Village
Tiers Tier 2 Tier 3 Tier 1 Tier 2 Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Repeater">
    <nominal>30</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>24</min>
    <quantmin>20</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Farm"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
types.xml · Livonia
<type name="Repeater">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>17</min>
    <quantmin>20</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Farm"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Sakhal
<type name="Repeater">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>20</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Farm"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Config

Classname
Repeater
Config class
CfgWeapons
Inherits from
Repeater_Base › Rifle_Base › RifleCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\firearms\repeater\repeater.p3d
Defined in
Addons/weapons_firearms.pbo::repeater/config.bin
Inventory slots
Shoulder, Melee