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VS-89

Bolt-action sniper rifle of the highest precision. With the possibility of attaching scopes, it's perfect for engagement in long-range combat. Uses 7.62x54mmR rounds.

Classname SV98
Section
Weapons
Weight
5.8 kg
Inventory size
9×3 27 slots
Worn or carried in
Shoulder, Melee slot
Durability
250
Fire modes
Single shot
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Repaired with

Fire modes

Single shot
60 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_762x54 150 100 150 903 m/s
Bullet_762x54Tracer 150 100 150 903 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
VSD 3.7 kg 500 785 m/s 150
Mosin 91/30 4 kg 60 801 m/s 150
Sawed-off Mosin 91/30 3 kg 60 589 m/s 150
VS-89 5.8 kg 60 903 m/s 150

Compatibility

Magazines

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Military, Underground.

ChernarusLivoniaSakhal
Nominal 2 2 3
Minimum 1 1 2
Lifetime 2 h 2 h 2 h
Restock 0 0 1 h
Quantity 40–80% 40–80% 40–60%
Loot category Weapons Weapons Weapons
Places Military Military Underground
Tiers Tier 4 · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="SV98">
    <nominal>2</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>40</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="SV98">
    <nominal>2</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>40</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="weapons"/>
    <usage name="Military"/>
</type>
types.xml · Sakhal
<type name="SV98">
    <nominal>3</nominal>
    <lifetime>7200</lifetime>
    <restock>3600</restock>
    <min>2</min>
    <quantmin>40</quantmin>
    <quantmax>60</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Underground"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia
<type name="SV98">
    <attachments chance="0.15">
        <item name="M4_T3NRDSOptic" chance="0.3"/>
        <item name="ReflexOptic" chance="0.3"/>
        <item name="ACOGOptic" chance="0.25"/>
        <item name="ACOGOptic_6x" chance="0.15"/>
    </attachments>
    <attachments chance="0.25">
        <item name="Mag_SV98_10Rnd" chance="1"/>
    </attachments>
</type>
cfgspawnabletypes.xml · Sakhal
<type name="SV98">
    <damage min="0" max="0.3"/>
    <attachments chance="0.75">
        <item name="ACOGOptic" chance="0.75"/>
        <item name="ACOGOptic_6x" chance="0.25"/>
    </attachments>
</type>

Config

Classname
SV98
Config class
CfgWeapons
Inherits from
SV98_Base › BoltActionRifle_ExternalMagazine_Base › BoltActionRifle_Base › Rifle_Base › RifleCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\firearms\sv98\sv98.p3d
Defined in
Addons/weapons_firearms.pbo::sv98/config.bin
Inventory slots
Shoulder, Melee