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Mosin 91/30

Five shot bolt-action rifle, fed from internal magazine. Still usable today due to its sturdiness. Uses 7.62x54mmR rounds.

Classname Mosin9130
Section
Weapons
Weight
4 kg
Inventory size
10×3 30 slots
Worn or carried in
Shoulder, Melee slot
Durability
250
Fire modes
Single shot
Spawns on
Chernarus, Livonia, Sakhal
4 variants

Characteristics

Repaired with
Chamber
5

Fire modes

Single shot
60 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_762x54 150 100 150 801 m/s
Bullet_762x54Tracer 150 100 150 801 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
VSD 3.7 kg 500 785 m/s 150
Mosin 91/30 4 kg 60 801 m/s 150
Sawed-off Mosin 91/30 3 kg 60 589 m/s 150
VS-89 5.8 kg 60 903 m/s 150

Compatibility

Attachment slots

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village, Hunting.

ChernarusLivoniaSakhal
Nominal 17 16 10
Minimum 15 14 7
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity 30–80% 30–80% 30–80%
Loot category Weapons Weapons Weapons
Places Town Village Village Hunting Hunting
Tiers Tier 3 Tier 4 Tier 2 Tier 3 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Spawns with 30% to 70% damage.

Attachments · 10%
Attachments · 5%

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Mosin9130">
    <nominal>17</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>15</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="Mosin9130">
    <nominal>16</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>14</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Village"/>
    <usage name="Hunting"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
types.xml · Sakhal
<type name="Mosin9130">
    <nominal>10</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>7</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Hunting"/>
    <value name="Tier2"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="Mosin9130">
    <damage min="0.3" max="0.7"/>
    <attachments chance="0.1">
        <item name="Mosin_Compensator" chance="1"/>
    </attachments>
    <attachments chance="0.05">
        <item name="PUScopeOptic" chance="1"/>
    </attachments>
</type>

Crafting

Saw off barrel partial

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Variants

Mosin 91/30 Mosin9130 Chernarus 17Livonia 16Sakhal 10 This page
Mosin 91/30 Mosin9130_Black Mosin 91/30 Mosin9130_Camo Mosin 91/30 Mosin9130_Green

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Mosin9130
Config class
CfgWeapons
Inherits from
Mosin9130_Base › BoltActionRifle_InnerMagazine_Base › BoltActionRifle_Base › Rifle_Base › RifleCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\firearms\mosin9130\mosin9130.p3d
Defined in
Addons/weapons_firearms.pbo::mosin9130/config.bin
Inventory slots
Shoulder, Melee