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M3S coberto
Classname
Truck_01_Covered_Orange
- Seção
- Veículos
- Capacidade
- 10×60 600 espaços
- Durabilidade
- 1 500
- Spawna em
- Chernarus, Livonia, Sakhal
Atributos
Veículo
- Tanque
- 120 L
- Consumo
- 30
- Óleo do motor
- 4 L
- Arrefecimento
- 6 L
- Fluido de freio
- 1 L
- Lugares
- 2
Compatibilidade
Encaixes de acessórios
Reflector 1 1
Reflector 2 1
Truck Battery
Truck 01 Barrel 1
Truck 01 Barrel 2
Truck 01 Barrel 3
Truck 01 Barrel 4
Truck 01 Door 1 1
Truck 01 Door 2 1
Truck 01 Hood
Truck 01 Metal Sheets
Truck 01 Wheel 1 1
Truck 01 Wheel 1 2
Truck 01 Wheel 1 3
Truck 01 Wheel 2 1
Truck 01 Wheel 2 2
Truck 01 Wheel 2 3
Truck 01 Wheel Spare 1
Truck 01 Wheel Spare 2
Truck 01 Wooden Crate 1
Truck 01 Wooden Crate 2
Truck 01 Wooden Crate 3
Truck 01 Wooden Crate 4
Truck 01 Wooden Logs
Truck 01 Wooden Planks
Combinado pelos encaixes e listas da config. Os scripts do jogo ainda bloqueiam algumas combinações.
Onde spawna
Aparece por eventos do mapa em Chernarus, Livonia, Sakhal.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Mínimo | 0 | 0 | 0 |
| Tempo de vida | 3 s | 3 s | 3 s |
| Reposição | 0 | 0 | 0 |
| Quantidade | · | · | · |
| Categoria de loot | · | · | · |
| Lugares | · | · | · |
| Tiers | · | · | · |
Nominal é quantos a economia mantém no mapa, mínimo é quando ela começa a repor. Tempo de vida é quanto tempo um item intocado fica até ser limpo.
Eventos dinâmicos
| Mapa | Evento | Nominal | Mínimo e máximo | Tempo de vida | Ativo |
|---|---|---|---|---|---|
| Chernarus | VehicleTruck01 |
8 | 5–11 | 5 min | sim |
| Livonia | VehicleTruck01 |
8 | 5–11 | 5 min | sim |
| Sakhal | VehicleTruck01 |
4 | 2–5 | 5 min | sim |
Spawna junto com
Acessórios · 100%
Acessórios · 100%
Acessórios · 100%
Acessórios · 100%
Acessórios · 100%
Acessórios · 100%
Acessórios · 100%
Acessórios · 100%
Acessórios · 100%
Acessórios · 100%
Acessórios · 100%
Acessórios · 100%
Acessórios · 100%
Acessórios · 100%
types.xml
Entradas vanilla dos arquivos de missão de cada mapa. Cole uma no db/types.xml da sua missão para voltar ao padrão.
types.xml · Chernarus, Livonia, Sakhal
<type name="Truck_01_Covered_Orange">
<nominal>0</nominal>
<lifetime>3</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="Truck_01_Covered_Orange">
<attachments chance="1">
<item name="Truck_01_Wheel" chance="0.6"/>
</attachments>
<attachments chance="1">
<item name="Truck_01_Wheel" chance="0.6"/>
</attachments>
<attachments chance="1">
<item name="Truck_01_Wheel" chance="0.4"/>
</attachments>
<attachments chance="1">
<item name="Truck_01_Wheel" chance="0.4"/>
</attachments>
<attachments chance="1">
<item name="Truck_01_WheelDouble" chance="0.4"/>
</attachments>
<attachments chance="1">
<item name="Truck_01_WheelDouble" chance="0.4"/>
</attachments>
<attachments chance="1">
<item name="Truck_01_WheelDouble" chance="0.4"/>
</attachments>
<attachments chance="1">
<item name="Truck_01_WheelDouble" chance="0.4"/>
</attachments>
<attachments chance="1">
<item name="TruckBattery" chance="0.25"/>
</attachments>
<attachments chance="1">
<item name="HeadlightH7" chance="0.1"/>
</attachments>
<attachments chance="1">
<item name="HeadlightH7" chance="0.1"/>
</attachments>
<attachments chance="1">
<item name="Truck_01_Hood_Orange" chance="0.3"/>
</attachments>
<attachments chance="1">
<item name="Truck_01_Door_1_1_Orange" chance="0.5"/>
</attachments>
<attachments chance="1">
<item name="Truck_01_Door_2_1_Orange" chance="0.5"/>
</attachments>
</type>
Variantes
O mesmo item em outras cores ou versões. Cada uma tem seu classname e suas próprias regras de loot.
Config
- Classname
Truck_01_Covered_Orange- Classe raiz
CfgVehicles- Herda de
Truck_01_Covered›Truck_01_Base›CarScript›Car›Transport›All- Modelo
\dz\vehicles\wheeled\Truck_01\Truck_01_Covered.p3d- Definido em
Addons/vehicles_wheeled.pbo::config.bin




