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Flare

Signal flare cartridge. Used in a signal pistol, it contains a mix of chemicals, making them shine with a bright light.

Classname Ammo_FlareBlue
Section
Ammunition
Weight
80 g
Inventory size
1×1 1 slots
Durability
100
Rounds in a stack
5
Spawns on
Not in vanilla loot
4 variants

Characteristics

Ammunition damage

Bullet Health Blood Shock Speed
Bullet_FlareBlue 10 100 0 80 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Compatibility

Used by

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 0
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity 20–40% 20–40% 20–40%
Loot category Weapons Weapons Weapons
Places Military Police Medical Fire station Coast Military Police Medical Fire station Coast Military Police Medical Fire station Coast
Tiers · · Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="Ammo_FlareBlue">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>20</quantmin>
    <quantmax>40</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <usage name="Police"/>
    <usage name="Medic"/>
    <usage name="Firefighter"/>
    <usage name="Coast"/>
</type>
types.xml · Sakhal
<type name="Ammo_FlareBlue">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>20</quantmin>
    <quantmax>40</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <usage name="Police"/>
    <usage name="Medic"/>
    <usage name="Firefighter"/>
    <usage name="Coast"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Ammo_FlareBlue
Config class
CfgMagazines
Inherits from
Ammo_Flare › Ammunition_Base › Magazine_Base › DefaultMagazine
Model
\dz\weapons\ammunition\Flare_SingleRound_Blue.p3d
Defined in
Addons/weapons_ammunition.pbo::config.bin
Inventory slots
magazine, magazine2, magazine3