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Signal Pistol
Simple breech loaded signal pistol. Launching flares at long distances, it can be a handy tool for communication, orientation, or just illumination. Uses flare cartridges.
Flaregun
- Section
- Weapons
- Weight
- 400 g
- Inventory size
- 2×2 4 slots
- Worn or carried in
- Holster
- Durability
- 150
- Fire modes
- Single shot
- Spawns on
- Not in vanilla loot
Characteristics
- Repaired with
Fire modes
- Single shot
- 462 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_Flare |
10 | 100 | 0 | 80 m/s |
Bullet_FlareBlue |
10 | 100 | 0 | 80 m/s |
Bullet_FlareGreen |
10 | 100 | 0 | 80 m/s |
Bullet_FlareRed |
10 | 100 | 0 | 80 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compatibility
Ammunition
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | 30–80% |
| Loot category | Weapons | Weapons | Weapons |
| Places | Military Police Medical Fire station Coast | Military Police Medical Fire station Coast | Medical Coast |
| Tiers | · | · | Tier 1 Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Flaregun">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
<usage name="Coast"/>
</type>
<type name="Flaregun">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Medic"/>
<usage name="Coast"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Config
- Classname
Flaregun- Config class
CfgWeapons- Inherits from
Flaregun_Base›Pistol_Base›PistolCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\pistols\flaregun\flaregun.p3d- Defined in
Addons/weapons_pistols.pbo::flaregun/config.bin- Inventory slots
Pistol

