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Signal Pistol

Simple breech loaded signal pistol. Launching flares at long distances, it can be a handy tool for communication, orientation, or just illumination. Uses flare cartridges.

Classname Flaregun
Section
Weapons
Weight
400 g
Inventory size
2×2 4 slots
Worn or carried in
Holster
Durability
150
Fire modes
Single shot
Spawns on
Not in vanilla loot

Characteristics

Repaired with

Fire modes

Single shot
462 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_Flare 10 100 0 80 m/s
Bullet_FlareBlue 10 100 0 80 m/s
Bullet_FlareGreen 10 100 0 80 m/s
Bullet_FlareRed 10 100 0 80 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compatibility

Ammunition

Attaches to

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 0
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · 30–80%
Loot category Weapons Weapons Weapons
Places Military Police Medical Fire station Coast Military Police Medical Fire station Coast Medical Coast
Tiers · · Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="Flaregun">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <usage name="Police"/>
    <usage name="Medic"/>
    <usage name="Firefighter"/>
    <usage name="Coast"/>
</type>
types.xml · Sakhal
<type name="Flaregun">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Medic"/>
    <usage name="Coast"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Config

Classname
Flaregun
Config class
CfgWeapons
Inherits from
Flaregun_Base › Pistol_Base › PistolCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\pistols\flaregun\flaregun.p3d
Defined in
Addons/weapons_pistols.pbo::flaregun/config.bin
Inventory slots
Pistol